an independent studio of one

Alystria

AI characters with presence.

Companions that listen, answer in their own voice, remember you and notice what is happening around them. They live inside the games you already play, across a chessboard, and on your desktop. Released free, built in the open.

01 · Where they live

Three kinds of home.

Same idea in each: a character who is actually there with you, not a menu wearing a face.

In the worlds you already play

Mods that give game characters a mind of their own. They talk back by voice or text, travel with you, fight at your side, comment on the loot and remember what you told them last week.

See a companion mod

Across the board

A chess game you can talk through. Coaches watch the position, explain the why behind a move, and have strong opinions about your openings.

Play a game

On your desktop

Small creatures that walk your taskbar, climb your windows, chase your cursor and hold real spoken conversations. Very well behaved. Mostly.

Adopt one

02 · See them move

Better in motion.

Demos and devlogs from the channel, where you can see them listen, answer and get things wrong in their own charming ways.

03 · How they're made

Small studio, big feelings.

  1. i.

    Free, and open to read

    Things are released for free, and the code is open so anyone can learn from it, fork it or build their own characters on top.

  2. ii.

    On your machine, if you like

    Where it is possible, characters think and speak locally on your own PC. No account, no key, no internet connection.

  3. iii.

    Presence over polish

    Lip sync, eye contact, a remark about the fight you just won. The small details that make someone feel like they are actually there.

  4. iv.

    Made by one person

    Alystria is a personal studio. Fewer things, made carefully, and shared as they are built.

04 · Say hello

Talk to Lys.

Lys is only a tiny scripted character. The real ones are much better listeners.